{"id":2280,"date":"2026-05-30T16:39:13","date_gmt":"2026-05-30T16:39:13","guid":{"rendered":"http:\/\/luxregina.com\/portfolio\/?p=2280"},"modified":"2026-05-30T21:35:08","modified_gmt":"2026-05-30T21:35:08","slug":"hello-2","status":"publish","type":"post","link":"http:\/\/luxregina.com\/portfolio\/hello-2\/","title":{"rendered":"Hello!"},"content":{"rendered":"<h2><span style=\"color: #00ccff;\">Hello!<\/span> | a few words about my (production) classes<\/h2>\n<p>Hello! :)While I have pages that explain the content of each class I&#8217;ve taught, or that I am currently teaching, I thought I would present quickly the <em>modus operandi<\/em> here \ud83d\ude42<br \/>\n<em>Note: this list is missing <a href=\"http:\/\/luxregina.com\/portfolio\/intro-to-game-development\/\">Introduction to Game Development<\/a>, which as the name indicates, isn&#8217;t really a pure production class (even though some badass games are also made there!)<\/em><\/p>\n<p><strong>60 seconds mix of recent projects:<\/strong><\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class='youtube-player' type='text\/html' width='1180' height='664' src='https:\/\/www.youtube.com\/embed\/nhAWsgSp0Ls?version=3&#038;rel=1&#038;fs=1&#038;autohide=2&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' allowfullscreen='true' style='border:0;'><\/iframe><\/span><\/p>\n<h3><strong><span style=\"color: #00ccff;\">Studio 1<\/span> | Solo projects<br \/>\n<\/strong><\/h3>\n<p>In this class, students tackle a <a href=\"http:\/\/luxregina.com\/portfolio\/category\/teaching\/studentwork\/solo-work\/\">personal project<\/a> for the <strong>10 weeks<\/strong> duration of the class. They select something that will strengthen their portfolio in their chosen specialty OR work solo on assets that will kick-off their big team projects the following quarter, in Studio II.<\/p>\n<p>After a short period of guided pre-production\/research, I help them layout their <strong>delivery schedule<\/strong> (while hitting some class milestones such as rough render\/greyboxing\/prototyping (depending on the nature of the project) &#8211; full art vertical slice, etc.<\/p>\n<p>I operate both as a <strong>producer and art director<\/strong>, both providing them Art or Design feedback, as well as guiding them through the production phase, helping them to descope their project if need be, etc&#8230;<\/p>\n<p><strong>Tips for this class:<\/strong><\/p>\n<ul>\n<li>This is one of the first class where you&#8217;ll get to work 100% of the time on an assignment you picked: make it count!<\/li>\n<li>Pick something that will make your portfolio shine and act as a proof for the jobs you want to claim.<\/li>\n<li>Make sure you already took all the pre-requisite classes: this is an intense workload, you won&#8217;t be able to produce and learn new pipelines in the same time.<\/li>\n<\/ul>\n<h3><strong><span style=\"color: #00ccff;\">Studio 2 &amp; 3 <\/span>| Team projects<\/strong><\/h3>\n<p>In this classes, students organize in teams often between 7 and 15, and tackle a<a href=\"http:\/\/luxregina.com\/portfolio\/category\/teaching\/studentwork\/3dgames\/\"> group project<\/a>, usually on 2 times 10 weeks. After validation of their project pitch, and a short guided pre-production phase, they work at delivering a complete vertical slice of their vision, while following the Agile\/Scrum methodology.<\/p>\n<p>Later, for the second step of the class, while expanding the content for their game, they also create a trailer, marketing material, etc.<\/p>\n<p>In these classes, I operate as a<strong> Stakeholder and Creative Director<\/strong>, providing guidance on a variety of topics, ranging from Lighting, Art, Design to Trailer organization, etc. I also <strong>help them navigate the complications of working as a team, on often ambitious projects completed on a pretty aggressive timeline<\/strong> \ud83d\ude42<\/p>\n<p><strong>Tips for this class:<\/strong><\/p>\n<ul>\n<li>This is your capstone class(es). Prepare it way ahead, it&#8217;s most likely going to be the most ambitious project on your portfolio.<\/li>\n<li>Make your team ahead of time: pick people you enjoy working with, it will be a high-stress environment for the next 6 months, you want to be able to rely on the <span style=\"text-decoration: underline;\">talent<\/span> AND <span style=\"text-decoration: underline;\">cohesion<\/span> of your team!<\/li>\n<li>Be ready to give-it-all: ideally, Studio II and III projects end up on Steam&#8230; Your (most likely) first shipped title, and your first step as a young professional in your industry.<\/li>\n<\/ul>\n<h3><strong><span style=\"color: #00ccff;\">SPECIAL PROJECTS<\/span> | Team projects<br \/>\n<\/strong><\/h3>\n<p>From time to time, SCAD also offers wider collaborative opportunities via &#8220;special projects&#8221; classes. The last I participated to, acting as a creative director on the project, was a team of 40 students coming together to make the game <a href=\"http:\/\/luxregina.com\/portfolio\/student-zoelie\/\">Zoelie<\/a>, which ended up <a href=\"https:\/\/www.scad.edu\/blog\/zo-lie-wins-intel-game-showcase\">winning the Intel Game Showcase<\/a>, and covered by several <a href=\"https:\/\/www.animationcareerreview.com\/articles\/peak-behind-curtain-making-zo%C3%A9lie-scad-gamingfest-2021\">press<\/a> sites.<\/p>\n<h3><strong><span style=\"color: #00ccff;\">board Game design<\/span> | core principles of game design<br \/>\n<\/strong><\/h3>\n<p>While this class can sometimes be &#8220;lecture-heavy&#8221; as we define the core principles of game design, the final project sees teams of 5 students band together to <a href=\"http:\/\/luxregina.com\/portfolio\/category\/teaching\/studentwork\/boardgames\/\">create a board game prototype<\/a>, as close as possible to &#8220;full production value&#8221; &#8230;in 4 weeks!<\/p>\n<p>Assets are<strong> professionally printed, minis sculpted<\/strong>, etc. The last 2 classes, the prototypes are playtested, and students write a collective post-mortem.<\/p>\n<p><strong>Tips for this class:<\/strong><\/p>\n<ul>\n<li>Art, execution and polish will matter for the last assignment: make sure you have a well-rounded team (A digital artist\/painter+game designer+writer+3D artist are ideal)<\/li>\n<li>The turn-around is very, very fast: you&#8217;ll have about 4 to 5 weeks total. You&#8217;ll most likely need to send the files for printing end of week 2, beginning of week 3: plan accordingly<\/li>\n<li>The game box design and production are very important: make a wise use of spacers, etc.<\/li>\n<\/ul>\n<h3>Closing words<\/h3>\n<p>I hope this selection reflects the talent of the students I had the privilege to mentor! It is a real pleasure to be interacting with such a talented and passionate bunch every day.<\/p>\n<p>Best,<br \/>\nCyril Guichard<\/p>\n<h3><span style=\"color: #00ccff;\">ENTELECHY AWARDS (so far)<\/span><\/h3>\n<p><strong>Entelechy<\/strong> is SCAD School of Creative Technology (Game, Themed Entertainment and ARVR) End-of-year show, awarding the best students work in various categories. I&#8217;ve tallied the awards students received in my various classes here, to make searching past winners easier:<\/p>\n<p><strong>2026<\/strong><br \/>\n&#8211; Best of Show, <a href=\"http:\/\/luxregina.com\/portfolio\/student-patch\/\">Patch<\/a><br \/>\n&#8211; Best 3D Game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-patch\/\">Patch<\/a><br \/>\n&#8211; Best Environment Art, <a href=\"http:\/\/luxregina.com\/portfolio\/student-patch\/\">Patch<\/a><br \/>\n&#8211; Best Concept Art, <a href=\"http:\/\/luxregina.com\/portfolio\/student-patch\/\">Patch<\/a><br \/>\n&#8211; Best Level Design, <a href=\"http:\/\/luxregina.com\/portfolio\/student-dough-or-die\/\">Dough or Die<\/a><br \/>\n&#8211; Best Board Game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-space-cats\/\">Spacecats<\/a><br \/>\n&#8211; 2nd place Best Game Animation, <a href=\"http:\/\/luxregina.com\/portfolio\/student-patch\/\">Patch<\/a><br \/>\n&#8211; 2nd place Best Environment, <a href=\"http:\/\/luxregina.com\/portfolio\/student-the-cave\/\">Cave of knowledge<\/a><\/p>\n<p><strong>2025<\/strong><br \/>\n&#8211; Best of Show, <a href=\"http:\/\/luxregina.com\/portfolio\/student-juvenate\/\">Juvenate<\/a><br \/>\n&#8211; Best Game Animation, <a href=\"http:\/\/luxregina.com\/portfolio\/student-juvenate\/\">Juvenate<\/a><br \/>\n&#8211; Best Board Game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-questin-kittens\/\">Questin&#8217; Kittens<\/a><br \/>\n&#8211; Best 3D game, small team, <a href=\"http:\/\/luxregina.com\/portfolio\/student-candybalism\/\">Candybalism<\/a><br \/>\n&#8211; Best Environment Art, <a href=\"http:\/\/luxregina.com\/portfolio\/student-rings-of-lies\/\">Rings of lies<\/a><br \/>\n&#8211; Best Trailer, <a href=\"http:\/\/luxregina.com\/portfolio\/student-scrapbots\/\">Scrapbots<\/a><\/p>\n<p><strong>2024<\/strong><br \/>\n&#8211; Best of Show, <a href=\"http:\/\/luxregina.com\/portfolio\/student-outerplates\/\">Outerplates<\/a><br \/>\n&#8211; Best Environment Art, <a href=\"http:\/\/luxregina.com\/portfolio\/student-outerplates\/\">Outerplates<\/a><br \/>\n&#8211; Best Trailer, <a href=\"http:\/\/luxregina.com\/portfolio\/student-outerplates\/\">Outerplates<\/a><br \/>\n&#8211; Best Level Design, <a href=\"http:\/\/luxregina.com\/portfolio\/student-outerplates\/\">Outerplates<\/a><br \/>\n&#8211; Best 3D game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-outerplates\/\">Outerplates<\/a><br \/>\n&#8211; Best Real-time VFX, <a href=\"http:\/\/luxregina.com\/portfolio\/student-outerplates\/\">Outerplates<\/a><\/p>\n<p><strong>2023<\/strong><br \/>\n&#8211; Best of Show, <a href=\"http:\/\/luxregina.com\/portfolio\/student-skystrider\/\">Skystrider<\/a><br \/>\n&#8211; Best 3D game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-skystrider\/\">Skystrider<\/a><br \/>\n&#8211; Best trailer, <a href=\"http:\/\/luxregina.com\/portfolio\/student-skystrider\/\">Skystrider<\/a><br \/>\n&#8211; Best level design, <a href=\"http:\/\/luxregina.com\/portfolio\/student-skystrider\/\">Skystrider<\/a><br \/>\n&#8211; Best Environment Art, <a href=\"http:\/\/luxregina.com\/portfolio\/student-skystrider\/\">Skystrider<\/a><br \/>\n&#8211; Best Real-time VFX, <a href=\"http:\/\/luxregina.com\/portfolio\/student-skystrider\/\">Skystrider<\/a><\/p>\n<p><strong>2022<\/strong><br \/>\n&#8211; Best 3D Game, <a href=\"http:\/\/luxregina.com\/portfolio\/a-stroke-of-magic\/\">A Stroke of Magic<\/a><br \/>\n&#8211; Best Board Game, Trendiing<br \/>\n&#8211; Best Trailer, <a href=\"http:\/\/luxregina.com\/portfolio\/cardboard-hero\/\">Cardboard Heroes<\/a><br \/>\n&#8211; Best Concept Art, <a href=\"http:\/\/luxregina.com\/portfolio\/dark-skies-of-willowtown\/\">Dark Skies of Willowtown<\/a><br \/>\n&#8211; 2nd place Best 3D game, <a href=\"http:\/\/luxregina.com\/portfolio\/dark-skies-of-willowtown\/\">Dark Skies of Willowtown<\/a><br \/>\n&#8211; 2nd place Best Character Art, <a href=\"http:\/\/luxregina.com\/portfolio\/student-beast\/\">Beast<\/a><\/p>\n<p><strong>2021<\/strong><br \/>\n&#8211; Best Trailer, <a href=\"http:\/\/luxregina.com\/portfolio\/student-fiannaheim\/\">Fiannaheim<\/a><br \/>\n&#8211; Best Real-time VFX, <a href=\"http:\/\/luxregina.com\/portfolio\/student-fiannaheim\/\">Fiannaheim<\/a><br \/>\n&#8211; Best Board Game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-forgemasters\/\">Forgemasters<\/a><br \/>\n&#8211; 2nd Best place Environment Art, <a href=\"http:\/\/luxregina.com\/portfolio\/student-fiannaheim\/\">Fiannaheim<\/a><\/p>\n<p><strong>2020<\/strong><br \/>\n&#8211; Best of Show, <a href=\"http:\/\/luxregina.com\/portfolio\/student-harbinger-of-spring\/\">Harbinger of Spring<\/a><br \/>\n&#8211; Best Trailer, <a href=\"http:\/\/luxregina.com\/portfolio\/student-harbinger-of-spring\/\">Harbinger of Spring<\/a><br \/>\n&#8211; Best Environment Art, <a href=\"http:\/\/luxregina.com\/portfolio\/student-harbinger-of-spring\/\">Harbinger of Spring<\/a><br \/>\n&#8211; Best 3D Game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-harbinger-of-spring\/\">Harbinger of Spring<\/a><br \/>\n&#8211; Best Character Art, <a href=\"http:\/\/luxregina.com\/portfolio\/student-sophie\/\">Sophie<\/a><br \/>\n&#8211; 2nd place Best Environment Art, <a href=\"http:\/\/luxregina.com\/portfolio\/student-shrine\/\">Shrine<\/a><br \/>\n&#8211; Best Game Sound, <a href=\"http:\/\/luxregina.com\/portfolio\/student-sumra\/\">Sumra<\/a><br \/>\n&#8211; Best Board Game, In the Xixian Shadows<\/p>\n<p><strong>2019<\/strong><br \/>\n&#8211; Best of Show: <a href=\"http:\/\/luxregina.com\/portfolio\/student-doggone-hungry\/\">Doggone Hungry<\/a><br \/>\n&#8211; Best Board Game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-fistful-of-dynamite\/\">Fistful of Dynamite<\/a><br \/>\n&#8211; Best 3D game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-codename-indigo\/\">Codename Indigo<\/a><br \/>\n&#8211; 2nd place Best 3D game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-doggone-hungry\/\">Doggone Hungry<\/a><\/p>\n<p><strong>2018<\/strong><br \/>\n&#8211; Best of Show, <a href=\"http:\/\/luxregina.com\/portfolio\/student-palm-dreams\/\">Palm Dreams<\/a><br \/>\n&#8211; Best Trailer: <a href=\"http:\/\/luxregina.com\/portfolio\/student-hero-bureau\/\">Hero Bureau<\/a><br \/>\n&#8211; Best Board Game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-relic-raiders\/\">Relic Raiders<\/a><\/p>\n<p><strong>2017<\/strong><br \/>\n&#8211; Best Trailer, <a href=\"http:\/\/luxregina.com\/portfolio\/student-deep-blue-boogaloo\/\">Deep Blue Boogaloo<\/a><br \/>\n&#8211; Best Board Game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-fighticus\/\">Fighticus<\/a><\/p>\n<p><strong>2016<\/strong><br \/>\n&#8211; Best of Show, <a href=\"http:\/\/luxregina.com\/portfolio\/student-pub-brawl\/\">Pub Brawl<\/a><br \/>\n&#8211; Best 3D Game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-dino-batter\/\">Dino Batter<\/a><br \/>\n&#8211; Best Board Game, <a href=\"http:\/\/luxregina.com\/portfolio\/student-rototemple\/\">Rototemple<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<div class=\"sharedaddy sd-sharing-enabled\"><div class=\"robots-nocontent sd-block sd-social sd-social-icon sd-sharing\"><h3 class=\"sd-title\">Share this:<\/h3><div class=\"sd-content\"><ul><li class=\"share-facebook\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-facebook-2280\" class=\"share-facebook sd-button share-icon no-text\" href=\"http:\/\/luxregina.com\/portfolio\/hello-2\/?share=facebook\" target=\"_blank\" title=\"Click to share on Facebook\"><span><\/span><span class=\"sharing-screen-reader-text\">Click to share on Facebook (Opens in new 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I&#8217;ve taught, or that I am currently teaching, I thought I would present quickly the modus operandi here \ud83d\ude42 Note: this list is missing Introduction to Game Development, which as the name indicates, isn&#8217;t [&hellip;]<\/p>\n<div class=\"sharedaddy sd-sharing-enabled\"><div class=\"robots-nocontent sd-block sd-social sd-social-icon sd-sharing\"><h3 class=\"sd-title\">Share this:<\/h3><div class=\"sd-content\"><ul><li class=\"share-facebook\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-facebook-2280\" class=\"share-facebook sd-button share-icon no-text\" href=\"http:\/\/luxregina.com\/portfolio\/hello-2\/?share=facebook\" target=\"_blank\" title=\"Click to share on Facebook\"><span><\/span><span class=\"sharing-screen-reader-text\">Click to share on Facebook (Opens in new window)<\/span><\/a><\/li><li class=\"share-linkedin\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-linkedin-2280\" class=\"share-linkedin sd-button share-icon 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