{"id":2440,"date":"2025-02-21T17:52:24","date_gmt":"2025-02-21T17:52:24","guid":{"rendered":"http:\/\/luxregina.com\/portfolio\/?p=2440"},"modified":"2025-05-19T10:45:46","modified_gmt":"2025-05-19T10:45:46","slug":"the-journey-so-far","status":"publish","type":"post","link":"http:\/\/luxregina.com\/portfolio\/the-journey-so-far\/","title":{"rendered":"[Opinion] My VR Journey so far."},"content":{"rendered":"<h1><span style=\"color: #00ccff;\">My VR journey so far&#8230;<\/span><\/h1>\n<h3>The Journey of a small VR game developer, so far.<\/h3>\n<p><strong>It&#8217;s the mid 1980&#8217;s<\/strong> and I&#8217;m a teen: I have a computer in my room that I play with daily (started with a Sinclair ZX81, then an Amstrad CPC 464. Commodore 64?, check!, Amiga?, check!, early CGA games? check!&#8230;).<br \/>\nI play Ghosts&#8217;N&#8217;Gobelins, Barbarian (*Death Sword in the US), the Pawn, Defender of the Crown, etc. I&#8217;ve also learned to program in Basic and finished my first game ever: an off-shoot of the game &#8220;Zombie&#8221; from ubisoft&#8230; My friends like it.<\/p>\n<p><strong>It&#8217;s the mid 1990&#8217;s<\/strong>, and I&#8217;m a young adult: I&#8217;d love to make video games, but the industry is completely locked by big publishers: if you are not in bed with them, there&#8217;s no real way to mass distribute your products. There are a few cracks that start appearing (shareware distribution, CDroms in magazins) but it&#8217;s unreliable. I love to draw stuff and tell stories, but I also want to have a career &#8211; so I decide to go in Advertising, an &#8220;edgy&#8221; professional choice back then. Maybe I&#8217;ll become a movie director one day?<\/p>\n<p>Pretty much the moment I graduate, rises that thing called the Internet that has the potential to completely change the dynamics of my future profession &#8211; After working a few years in classic advertising, I enroll in a completely new Master in Hypermedia (CD-Roms\/Hypertext\/web). I&#8217;m exposed to VR then (the early 1997, 98&#8217;s days&#8230;) and I&#8217;m amazed, but I see the technology die of asphyxiation in its craddle, as all the money gets divested towards web technologies.<\/p>\n<p><strong>It&#8217;s the early 2000&#8217;s<\/strong>, and I&#8217;m a young professional: I use Flash daily for work but realize I can also make games with it. I can also distribute them, because, well, internet&#8230; Let&#8217;s make a RPG then! \ud83d\ude42<br \/>\nIt comes out (<a href=\"http:\/\/luxregina.com\/portfolio\/two-kingdoms-post-mortem\/\">Two Kingdoms<\/a>, 2001) and meet a small success among the Flash game community. I keep pumping games (<a href=\"http:\/\/luxregina.com\/portfolio\/sylvaniah-post-mortem\/\">Sylvaniah<\/a>, a <a href=\"http:\/\/luxregina.com\/portfolio\/barbarian-remake\/\">Barbarian<\/a> remake, <a href=\"http:\/\/luxregina.com\/portfolio\/lost-outpost\/\">Lost outpost<\/a>, etc&#8230;). Some gather an impressive number of players (millions).<br \/>\nI&#8217;m making games, they meet their audience and I have a super fun job that pays the bills anyway &#8211; I&#8217;m ecstatic.<\/p>\n<p><strong>It&#8217;s 2015<\/strong> and I made a big career change: I&#8217;m a fresh new professor: I <a href=\"http:\/\/luxregina.com\/portfolio\/category\/teaching\/studentwork\/\">teach<\/a> game development, design, production etc. Loving it. I&#8217;m also getting exposed to the rebirth of VR (Oculus Rift) and MR (Microsoft Hololens). I&#8217;m <a href=\"https:\/\/www.youtube.com\/watch?v=Xe34v3Lndtk\">blown away<\/a> by this stuff and really hoping it&#8217;s here to stay!<\/p>\n<p><strong>It&#8217;s 2018<\/strong> : Oculus just released the Oculus Go! A very well priced, very accessible, quite impressive to be honest, VR headset. I see the potential for mass adoption. I also feel that I&#8217;m uniquely positioned to finally revive my younger-self&#8217;s dream. I partner with a local coder, and 6 months later we put the VR shooter <a href=\"https:\/\/www.youtube.com\/watch?v=n190ky5VEtY\">Theta Legion on the Go!<\/a> store. for free.<br \/>\nIt gathers some attention ( <a href=\"https:\/\/www.uploadvr.com\/these-2-new-oculus-go-shooters-prove-it-can-handle-the-genre-well\/\">uploadVR link<\/a> ) and generally very positive reviews but the download numbers are&#8230;honest? I&#8217;ve shipped Flash games that had infinitely bigger audience, but I understand the technology is still very niche &#8211; I&#8217;m interested.<\/p>\n<p>A Year later, <a href=\"https:\/\/www.uploadvr.com\/theta-legion-vr\/\">Theta Legion is brought to the Rift Store<\/a>, as a larger game, for $9.99. The product is well received but the sales are absolutely underwhelming. Out of nowhere, Oculus released the Quest, that is getting all the traction and attention.<\/p>\n<p><strong>It&#8217;s 2021<\/strong>: My first Quest game is on the store! <a href=\"https:\/\/www.meta.com\/experiences\/stones-of-harlath\/4143574335654608\/\">Stones of Harlath<\/a> is a simple but fun RPG &#8211; people like it (some <a href=\"https:\/\/www.uploadvr.com\/stones-of-harlath-review\/\">don&#8217;t<\/a>) and the sales are thousand times better than on the Rift store. I&#8217;m happy!<br \/>\nI start working on my next project: I&#8217;ve learned a lot, I can push the graphics, and make a more ambitious game.<\/p>\n<p><strong>It&#8217;s 2022<\/strong>: there&#8217;s been talks about bringing Theta Legion on the Quest store, I decided that it needed to be a brand new game specifically designed for the platform. I&#8217;ve learned a lot about optimization shipping Stones of Harlath. In June, <a href=\"https:\/\/www.meta.com\/blog\/monday-must-play-shock-troops\/\">Shock Troops, a sci-fi VR shooter<\/a>, ships on the store, for the Quest 2 (it actually is playable on the Quest 1, minus 2 missions that stretch the capacity of the aging headset).<\/p>\n<p>Correct sales &#8211; comparatively, Stones of Harlath had a more explosive start, but the store also has an increased number of games, and the shooter genre is pretty well stocked. The reviews are <a href=\"https:\/\/waytoomany.games\/2022\/08\/03\/review-shock-troops\/\">good<\/a>, the audience seems to connect with the retro vibe, and I know there&#8217;s a long tail of sales potential. I&#8217;m still very happy!<\/p>\n<p>The next project needs to blow every of my other games out of the water. I&#8217;m sci-fi-tired so I return to the Fantasy genre and start working on <a href=\"https:\/\/www.youtube.com\/watch?v=GO59RDb6G2w\">Drakkenridge<\/a>. Let&#8217;s make it happen!<\/p>\n<p>&nbsp;<\/p>\n<p><strong>It&#8217;s 2025<\/strong>, and a lot happened.<\/p>\n<p><strong>The game industry<\/strong> is reeling from tens-of-thousands layoffs and a significant contraction.<\/p>\n<p><strong>The Quest store,<\/strong> previously tightly regulated by Oculus (now Meta) has opened the valves. The store is inundated with thousands of games &#8211; some fun ones, and some that are barely prototypes. I <a href=\"https:\/\/www.uploadvr.com\/from-quest-to-horizon-how-metas-shifting-priorities-are-affecting-developers\/\">read<\/a> that devs releasing ambitious titles in that new context suffer a massive exposure deficit on the platform. That&#8217;s worrisome.<\/p>\n<p><strong>I&#8217;m knee-deep in developing Drakkenridge<\/strong> &#8211; Simeon (co-dev on Stones of Harlath) and I have been working tirelessly for 3 years making our &#8220;massive&#8221; RPG. We want to break the mold of the previous games that were fast productions delivering a fun experience, with a relatively short playtime (estimated at 5 hours for SoH and ST) but priced right ($9.99). We are hoping for 10+ hours of <a href=\"https:\/\/www.youtube.com\/watch?v=esEdOCGAjm0\">gameplay<\/a>. 3 years is the most I spent working on a <a href=\"http:\/\/www.garage-collective.com\/\">Garage Collective<\/a> game. If we are hoping to pay our work, we need strong sales and solid store visibility. I&#8217;m worried.<\/p>\n<p><strong>AAA studios have come, and gone<\/strong>&#8230; In the past year I&#8217;ve witnessed some heavy-weights on the platform: bypassing Oculus Studio own games (that are funded as platform sellers) I&#8217;ve seen Assassin&#8217;s creed, Batman, Xenomorphs arrive on the store, with big production values and big marketing dollars. That has to be good for us too, right? It brings attention to the Quest as a respectable, legit gaming platform that even smaller indies can benefit from. Players will come for the big titles, and stay for the steady flow of smaller ones.<br \/>\nRight?<\/p>\n<p>Per recent reports, it seems that none of these ambitious bets <a href=\"https:\/\/x.com\/Gwanatu\/status\/1890488487004016933\">payed off<\/a> as expected. Big publishers have dipped a toe and found the water too cold. Some studios are down-scaling, some are shutting down.<\/p>\n<p><strong>Players options are all over the place<\/strong>. PCVR is still breathing&#8230;barely, but it&#8217;s an option. Lots of mods, some solid AAA titles are keeping the systems alive but none of that is supported by hardware evolution: PCVR gamers are playing on tethered Quest mostly.<br \/>\nPSVR 1&amp;2 were timid attempts by Sony &#8211; something must have gone wrong, because it fell far short of expectations. The latest iteration is however still alive, and is looking reinvigorated by the meandering strategy of Meta&#8217;s Quest. PSVR is a focused vision on gaming, based on some solid hardware. It&#8217;s still wired, though&#8230;<\/p>\n<p>Aside the Hardware, software offering has also massively shifted for the players. Flat-to-VR mods revive old classics &#8211; awesome AAA games of old, made on budgets far exceeding what indies can afford &#8211; are readily accessible to players, some for free. Free-to-play, MTX-based games are the spotlight of the Quest store, due, apparently to a massive demographic shift of the audience&#8230;<\/p>\n<p>Working with Meta so far has been the dream: the people are kind, passionate and competent &#8211; genuinely one of the best experience I can think of in this Industry.<br \/>\nThe problem lies with the corporate vision: it seems to me like the focus keeps brutally shifting from one thing to the next, with very little forewarning. While it&#8217;s impressive that such a mammoth of a company can shift that quickly, it feels quite tumultuous as smaller studios trying to adjust their patterns to the moving giant.<\/p>\n<p><strong>So, what&#8217;s ahead?<\/strong> I have no idea.<\/p>\n<p>We are finishing Drakkenridge. Aiming to be content complete at the end of the month&#8230; then QA, then the unknown.<br \/>\nFor the first time in a looooong time, I don&#8217;t have a plan for after &#8211; if I put one together worth the time to execute, what&#8217;s to say that the priorities of the market won&#8217;t have shifted another time once that project comes to fruition?<\/p>\n<p>At the end, Drakkenridge is all I dreamt of for Stones of Harlath, but didn&#8217;t allow us to explore because I wanted to time the market : after shipping a game on the Go when the Quest was all the rage, I learned my lesson \ud83d\ude42<br \/>\nAfter the equally fast-tracked Shock Troops, we took the risk to invest time in a longer form adventure game, our &#8220;dream game&#8221; (minus a few cuts here and there) and we&#8217;ll most likely end up shipping in a <a href=\"https:\/\/www.androidcentral.com\/gaming\/virtual-reality\/meta-its-time-to-kill-horizon-worlds-before-it-kills-the-meta-quest\">market expecting short-form social experiences<\/a> with a layer of monetization.<\/p>\n<p>Seems that some lessons are never truly learnt \ud83d\ude42<\/p>\n<div class=\"sharedaddy sd-sharing-enabled\"><div class=\"robots-nocontent sd-block sd-social sd-social-icon sd-sharing\"><h3 class=\"sd-title\">Share this:<\/h3><div class=\"sd-content\"><ul><li class=\"share-facebook\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-facebook-2440\" class=\"share-facebook sd-button share-icon no-text\" href=\"http:\/\/luxregina.com\/portfolio\/the-journey-so-far\/?share=facebook\" target=\"_blank\" title=\"Click to share on Facebook\"><span><\/span><span class=\"sharing-screen-reader-text\">Click to share on Facebook (Opens in new window)<\/span><\/a><\/li><li class=\"share-linkedin\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-linkedin-2440\" class=\"share-linkedin sd-button share-icon no-text\" href=\"http:\/\/luxregina.com\/portfolio\/the-journey-so-far\/?share=linkedin\" target=\"_blank\" title=\"Click to share on LinkedIn\"><span><\/span><span class=\"sharing-screen-reader-text\">Click to share on LinkedIn (Opens in new window)<\/span><\/a><\/li><li class=\"share-print\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"\" class=\"share-print sd-button share-icon no-text\" href=\"http:\/\/luxregina.com\/portfolio\/the-journey-so-far\/\" target=\"_blank\" title=\"Click to print\"><span><\/span><span class=\"sharing-screen-reader-text\">Click to print (Opens in new window)<\/span><\/a><\/li><li class=\"share-end\"><\/li><\/ul><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>My VR journey so far&#8230; The Journey of a small VR game developer, so far. It&#8217;s the mid 1980&#8217;s and I&#8217;m a teen: I have a computer in my room that I play with daily (started with a Sinclair ZX81, then an Amstrad CPC 464. Commodore 64?, check!, Amiga?, check!, early CGA games? check!&#8230;). I [&hellip;]<\/p>\n<div class=\"sharedaddy sd-sharing-enabled\"><div class=\"robots-nocontent sd-block sd-social sd-social-icon sd-sharing\"><h3 class=\"sd-title\">Share this:<\/h3><div class=\"sd-content\"><ul><li class=\"share-facebook\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-facebook-2440\" class=\"share-facebook sd-button share-icon no-text\" href=\"http:\/\/luxregina.com\/portfolio\/the-journey-so-far\/?share=facebook\" target=\"_blank\" title=\"Click to share on Facebook\"><span><\/span><span class=\"sharing-screen-reader-text\">Click to share on Facebook (Opens in new window)<\/span><\/a><\/li><li class=\"share-linkedin\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"sharing-linkedin-2440\" class=\"share-linkedin sd-button share-icon no-text\" href=\"http:\/\/luxregina.com\/portfolio\/the-journey-so-far\/?share=linkedin\" target=\"_blank\" title=\"Click to share on LinkedIn\"><span><\/span><span class=\"sharing-screen-reader-text\">Click to share on LinkedIn (Opens in new window)<\/span><\/a><\/li><li class=\"share-print\"><a rel=\"nofollow noopener noreferrer\" data-shared=\"\" class=\"share-print sd-button share-icon no-text\" href=\"http:\/\/luxregina.com\/portfolio\/the-journey-so-far\/\" target=\"_blank\" title=\"Click to print\"><span><\/span><span class=\"sharing-screen-reader-text\">Click to print (Opens in new window)<\/span><\/a><\/li><li class=\"share-end\"><\/li><\/ul><\/div><\/div><\/div>","protected":false},"author":1,"featured_media":2461,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"sharing_disabled":false,"switch_like_status":false,"spay_email":"","jetpack_publicize_message":""},"categories":[28,29,1],"tags":[],"jetpack_featured_media_url":"https:\/\/i1.wp.com\/luxregina.com\/portfolio\/wp-content\/uploads\/2025\/02\/blogJourney.png?fit=960%2C960","jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/p5xnSl-Dm","jetpack-related-posts":[],"_links":{"self":[{"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/posts\/2440"}],"collection":[{"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/comments?post=2440"}],"version-history":[{"count":42,"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/posts\/2440\/revisions"}],"predecessor-version":[{"id":2484,"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/posts\/2440\/revisions\/2484"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/media\/2461"}],"wp:attachment":[{"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/media?parent=2440"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/categories?post=2440"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/luxregina.com\/portfolio\/wp-json\/wp\/v2\/tags?post=2440"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}