alchemy VR game prototype | SCAD portfolio
Student: Cate Boddy
Professor: Cyril Guichard
Class: Portfolio – Fall 2023
Genre: Game Design, Virtual Reality prototype
Engine: Unreal
Description: While working on this game they wanted to ensure it was both a lighthearted VR experience while showcasing their Unreal Blueprinting abilities. Therefore, the foolproof idea of a potion game was born! Always a classic.
Their blueprinting revolved around optimizing the unique experiences a player can have maneuvering around a space in VR. Reaching for ingredients, dropping them, climbing in order to reach them, etc. With easy and intuitive mechanics, this work will fit seamlessly into whatever full-fledged game they choose to insert it in.
While potion themed, this projects primarily revolves around player movement and interactable game components.
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