Buried in research | SCAD Game Design
Students: Lynx Conrad, Georgia Piper, Max Zagorski, John Keyes, Colin Prestridge
Professor: Cyril Guichard
Class: Core Principles of Game Design – Fall 2026
Genre: Board Game
Description:
You and three of your archeologist friends tumble into a long‑forgotten library, its halls thick with dust and shimmering spells that hum and call to you. The deeper you step, the more you sense you are not alone. Creatures older than civilization itself guard each floor, and only by facing them can you claim the magic they protect. But beware—each chamber collapses into sand once its guardian falls.
Your goal is to collect the most spells, proving that you uncovered this forgotten place—and survive long enough to make it out.
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