garage collective |Return to sylvaniah
Published: Unreleased (concept)
Role: Programmer/2D artist
As I was developing my 2D game design class, I decided to make a small platform game prototype in order to prepare myself for incoming student questions, and get a sense of their future struggles (platform games are very popular with students).
I developed this “sequel” to my 2004 original game in Unity and designed a mock-level that would leverage most elements of Unity’s physics engine.
Given time, I plan to expand on this prototype and turn it into a full-fledged game.